What a pipeline can do for a drawing

The word pipeline can sound abstract until a pen plot makes the steps visible. A drawing begins as an idea and becomes lines, but those lines still need to be arranged on a page, organized for the pen and eventually put on paper.

One project I’m looking at is vpype, an open-source command-line tool for working with plotter vector graphics. Its documented features include laying out vector files and reordering paths to reduce pen-up travel. It can also process multi-layer drawings, which makes it interesting when a work uses more than one pen.

That raises a question for the Computational Design Workbench: which choices belong in the artwork generator, and which might be useful as an optional step after an SVG is made? Reordering travel may make a plot more efficient, but it is not the same problem as deciding which marks should describe a mountain or how the ground meets its edge.

I’m exploring vpype as a possible companion, not claiming that it is part of CDW today. Any future experiment would need to keep the original drawing available and let me compare the result on paper. Efficiency matters, but not at the expense of a mark I chose to keep.

The broader appeal is that plotter artists are building an ecosystem of tools, each with its own strengths. Rather than forcing every idea into one application, I’m interested in how those tools might sit alongside a studio practice.

Featured image: screenshot of the vpype project on GitHub. Project content © its contributors.

GitHub: vpype source repository